

Deals an additional 2,000 Dark damage per stack of Psychic Fusion Has a chance to attack an ally based on lvl (Can't be removed / Max: Lvl 10) / Lvl lowers by 3 upon being targeted by an ally's buff or healing skillĨ-hit Dark damage to each ally. Inflicts Psychic Fusion Has a chance to attack an ally based on lvl (Can't be removed / Max: Lvl 10) / Lvl lowers by 3 upon being targeted by an ally's buff or healing skillĭuration: 3 turns and TA Down Triple attack rate is loweredĭuration: 3 turns on hit allies. On allies with 10 stacks of Psychic Fusion Has a chance to attack an ally based on lvl (Can't be removed / Max: Lvl 10) / Lvl lowers by 3 upon being targeted by an ally's buff or healing skillĢ6-hit Dark damage to random allies. Inflicts Lethal Hit Instant death for the victim. On the next turn, it'll have 2 turns remaining. Strength: 20% Duration: 2.5 turns Applied during the attack phase.

and 20% Collapsed Charge bar is lowered on every turn Inflicts Strong Armed Can't be healedĭuration: 2.5 turns Applied during the attack phase. Immunity unknown ? Accuracy Lowered Attacks and special attacks have a chance to missĭark damage to all allies. HP 25%-0%: 〇 ! Petrified Stops enemy's charge diamonds from filling. Immune Takes 25% more damage ✕ Paralyzed Can't attack

Not immune 〇 Sleep Can't attack and takes big DMG (Ends upon taking DMG) Not immune 〇 Zombified Receives DMG if healed Not immune 〇 Charmed Attacks are slightly limited Not immune 〇 Blinded Attacks have a slight chance to miss Not immune 〇 Putrefied HP is lowered on every turn Not immune 〇 Burned HP is lowered on every turn Immune ✕ Poisoned HP is lowered on every turn Not immune 〇 Lethal Hit Instant death for the victim. Not immune 〇 Delay Reduce a foe's filled charge diamonds by 1 This data was originally found on immune 〇 Gravity Special attack max charge turn is extended Gain 4 HP per rank from ranks 101 through 175.Gain 20 ATK per rank from ranks 101 through 175.Your main character (Gran/Djeeta) also gains base stats with every rank. Your maximum AP and the maximum number of friends you can record are determined based on your rank.

When enough RP has been earned, you will earn a Rank Up, which increases your rank by 1, completely restores your AP and EP, and gives you 30 CP. Any battle won will increase RP similar to experience, even if your main character (or the entire party in a raid) is knocked out, in relation to the difficulty of the battle and contribution in raid battles. Quests and raids award RP (rank points) upon completion. Weapon skills, however, are unaffected by minimum rank all weapon skills are applied at 100% regardless of your rank. If you equip the weapon while under the minimum rank, you will incur a penalty, gaining only a percentage of that weapon's stats. Most 01 and rarer weapons have a minimum rank listed on their status screens. Extended Mastery level dictates how many EMP stars you can apply at once per class. In addition to the above, every 10 ranks increases your Extended Mastery level until rank 150. Complete Whispers of the Stars to raise the cap to 175.Īt rank 151 then at every multiple of 5 through 175, unlock a new Extended Mastery. Complete Twinkling Stars to raise the cap to 150.Ĭan now summon and join Impossible raids. Player Rank is a loose representation of how much time you have spent playing Granblue Fantasy and improves your overall ability as you rise in rank.Ĭan summon and join Tier 1 Raids a.k.a Omegas.Ĭan summon and join Tier 2 Raids and Tier 3 Raids.Ĭan join rank 80 raids ( Proto Bahamut, Grand Order, Huanglong, Qilin).
